![]() It can one-shot you if you get hit by it, so kite it and break its break bar. Champion Regulator Warden III: This champion has a penchant for bombs, knockdowns, and dealing large amounts of damage very quickly.While spinning it cannot be damaged, so it must be lured onto its own mines, at which point it will be stunned for a period of time. Champion Regulator Warden II: A Watchwork creature that places mines as it moves.It also summons explosive Twisted Menders which should be targeted as they can deal relatively high damage. Champion Regulator Warden I: This is immune to attacks from the front, and must be damaged from behind.Each platform hosts a single Twisted Watchwork champion, which varies depending on which of the Marionette's chains you are attempting to sever. When a player goes through the gate, they will be placed on one of the five platforms inside the area and receive the Energy Field Sickness effect which will prevent them from entering another gate for 8 minutes. The players in that lane will have to go through the gate when it turns green (all hostiles in that lane will vanish). The shield symbol on the map will turn into a red gate, and once the gate turns green and allows entry, crossed swords will appear. Other foes (Aetherblades, Molten Alliance and Toxic Alliance) will try to break down the barricades which can be destroyed very quickly if they aren't repaired.įrom south to north, each lane will become active one at a time. It may be useful to build barricades as they slow down Twisted Watchworks who go around them. With each type of warden killed, more types of enemies began to spawn. The event fails when the bar is full, and succeeds when the Energy Field becomes active for the respective lane (a new Hold the line! event will begin when that lane's players either succeeds or fails to kill the Regulator Warden and returns to the lane). The bar is increased by Watchwork creatures entering any of the five energy fields and failures to kill the Regulator Wardens. Having two subgroups within each lane, one to kill regular and veteran Twisted Watchworks and the other to kill the Champion Twisted Nightmares may also be useful. Champion Twisted Nightmares should be attacked using control effects such as stuns and knockback along with certain conditions, as once their defiance bar is broken, they tend to stay in place instead of rushing at the energy fields. The hardest enemies to stop are the Champion Twisted Nightmares, which when enraged (which happens if 50% health is reached without their defiance bar having been broken at least once beforehand) will ignore all players and rush towards the Energy Field. The goal is to prevent Twisted Watchwork enemies from reaching the Energy Field on the inner side (near the Twisted Marionette). These will periodically spawn Twisted Watchwork foes, while Aetherblades, Molten Alliance, and Toxic Alliance members will spawn at different points throughout the lane. Once the event begins, portals will appear at the far sides of each of the five lanes. ![]() Lanes are marked by an icon, shown as follows: Lane 1 contains Taimi, lane 2 contains Marjory, lane 3 contains Rox, lane 4 contains Braham and lane 5 contains Kasmeer. The NPC assisting each lane will provide some form of boon, as well as warning you about gate activation, the charging of the aethercannon, and moral support. Each lane will commonly be called by a number or a direction, from south to north in the same manner as the activation of the gates (see below). Walkthrough In the Lanes īefore the event begins, players should split up evenly between the five lanes, each with an NPC at the beginning. Bonus chest containing Hoards of the Marionette Warden.One bouncy chest: (Once per day per account).Marionette Chest (Once per day per character).Hoard of the Marionette Warden IV and 13,335 (if four chains or more have been severed).Hoard of the Marionette Warden III and 13,335 (if three chains or more have been severed).Hoard of the Marionette Warden II and 13,335 (if two chains or more have been severed).Hoard of the Marionette Warden I and 13,335 (if one chain or more have been severed).Bonus chest containing Hoards of the Marionette Warden, depending on the number of chains severed: (Once per day per account).Destroy the power regulators to discharge energy back at the marionette.Keep minions at bay while the energy field is reconfigured for group entry. ![]() Stop watchwork minions from powering up the marionette's aethercannon, and then enter the energy field to sever its chains. ![]()
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